At its heart, SINS is a narrative role-playing game, specifically focused on telling the stories of powerful entities known as Nemissaries – reborn individuals back from the dead with a wealth of mysterious powers, who have risen once more to fight an eldritch hive-mind of the undying, known as the Brood, in the post-apocalyptic ruins of a 22nd Century Earth.

For all its high-octane combat and supernatural forces, SINS is a cinematic game about choice, morality and the consequences which come from wielding great and terrible power in a world desperate for heroes and leaders. It’s also about embarking on life-changing adventures, battling supernatural horrors and often, simply surviving life in an unforgiving world fraught with danger, where even the Nemissaries’ great powers won’t necessarily protect them.

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Overview of Game Mechanics

SINS runs on its own unique engine, the HOPE engine, based on Degrees of Success from small, attribute-based D6 dice pools that average 7 die and never exceed 10 die, even at the top levels of play.

Players gain Successes determined by Skill Ratings and compare their results against target numbers to gauge if they’ve scored a Success or not.

The GM sets the amount of Successes required to pass an Action and any more Successes than required become outcome, a unique system that allows for epic, cinematic and co-operative actions. 

The game boasts over 100 unique powers, known as Arietta, and over 75 Skills, Traits and Qualities with which to affect both mechanics and narrative, supported in play with an easy to read, single-page character sheet.

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Preview of the Book

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