
SPECIES GUIDE 1: SHAKTAR/WRAITHEN
SLA Industries - Species Guide 1: Shaktar/Wraithen
The honourable Shaktar and the flighty Wraithen.
Two species that have been part of the bedrock of SLA Industries throughout the Operative Programme get an in-depth examination in the first Species Guide sourcebook for SLA Industries, 2nd Edition.
Learn about the eight Shaktar moons and the hunting grounds of Polo, the emptiness of Obsidian Armour, and the Blitz 66 Coolant System, the Shaktar Songblades and the Wraithen Heartstopper blade.
New Feats, Traits, and Skill Packages for Shaktar and Wraithen Operatives, details of their worlds and cultures, this Species Guide gives players and GMs alike details of how to better integrate Shaktars and Wraithen into their games and their Operative Squads.
The ultimate guide for players and GMs alike!
Shaktars are a humanoid reptilian species who came to the attention of SLA industries during the Conflict Era. Unlike the many savage societies that the company encountered at this time, the Shaktar were more interested in maintaining their territory and defending the culture and liberties of the Shaktar Nation. It was during the Conflict Era, that mutual advantage and commercial interests led the Nation to engage in an alliance with SLA industries. This alliance was crucial in ending the conflicts and allowing for both societies to stabilise in the aftermath.
The people of The Shining Moon Tribes are not cruel or barbaric. Their expert knowledge and application of ancient martial and weapon arts both serve and shield the World of Progress.
For all the good the Shaktar Nation provides SLA Industries, they suffer a dark twin. The Shadow Moon Tribes vehemently oppose the perceived restrictions set down by the Nation and align themselves with White Earth and its Red King. With all restraint removed, they indulge in violence and murder, worshipping monstrous Ethereals.
Shaktars are always engaged in battle of some kind, either with daily mundane cruelty and ignorance, their ancient Shadow Moon enemies, or simply the internal struggle to follow the edicts of their faith.
Wraithen are humanoids with physical features reminiscent of both cats and lizards. They stand between 5 and 6 feet tall, with slight builds, and short fur covering their bodies. On their frozen homeworld, Polo, their fur is usually white in colour and their eyes pale pink, though both darken significantly after a period of time on Mort or other warmer worlds, to a variety of shades of purple. Most Wraithen SLA Ops, as well as Wraithen civilians on Mort, utilise coolant stacks — implanted bioware sitting just above the angle of their jaw — to maintain their core temperature at a comfortable 23 degrees regardless of the environment.
Wraithen stand upright and move with a bipedal gait but can bound short distances on all fours when sprinting. Their neuronal, muscular, and cardiovascular systems are optimized for bursts of high-intensity activity. Wraithen can perform substantial feats of endurance when necessary.
Their spinal vertebrae are connected with muscle instead of the more usual inflexible tendons, giving them remarkable plyometric capacity when jumping and lunging. Some Southern Wraithen have a short, vestigial tail, but this is of little use beyond decoration.
The Wraithen central nervous system is highly dependent on external stimulus for effective functioning. When deprived of excitement, Wraithen tend either to adopt pleasure-seeking behaviours. If sufficient excitement is not available, they slip into periods of ennui and deep depression, characterised by lack of self-care and accompanied by disregard of obligation and friendships.